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France one step closer to kicking file sharers off the Internet

Posted By Nicholas Deleon

French pirates may want to think twice about downloading that episode Entourage off the Pirate Bay. A new law just passed the Sénat that would cut file-sharers off the Internet. Those caught illegally sharing material, be it music, movies, software, or whatever else, will be warned, both by e-mail and regular mail. After two such warnings your connection is shut off.

Under the law, a new government body would be created to help patrol the France’s Internet use.

The law now has to be approved by the lower house of Parliament, the Assemblée nationale, which is directly elected by citizens.

There’s only one small problem with the proposed law: it directly conflicts with the wishes of all mighty Brussels, which has called such a measure—kicking people off the Internet for file-sharing—to be a violation of “civil liberties and human rights.”

Don’t mess with Brussels is the new Don’t mess with Texas.

November 3, 2008 Posted by | al, Business, busted, Computers, Corporate and legal, downloads, Gaming, General Technology, Social media, Technologypublic, Torrent, Web and Internet | Leave a Comment

Twitter – new terrorists’ favourite tool?

Posted by Martin

The U.S. intelligence community is concerned that terrorists might use micro-blogging tool Twitter to coordinate attacks, according to a purported draft Army intelligence report posted on the Web. The report–present by the 304th Military Intelligence Battalion and posted to the Federation of American Scientists Web site–examines the possible ways terrorists could use mobile and Web technologies such as the Global Positioning System, digital maps, and Twitter mashups to plan and execute terrorist attacks. The report (PDF), which appears to have been first presented earlier this month, was reported Friday by Wired magazine’s Noah Shachtman.

A chapter titled “Potential for Terrorist Use of Twitter,” presents general, introductory information on Twitter and how it works, and describes how the service was used to report details of a recent earthquake in Los Angeles and by activists at the Republican National Convention. “Twitter has also become a social activism tool for socialists, human rights groups, communists, vegetarians, anarchists, religious communities, atheists, political enthusiasts, hacktivists and others to communicate with each other and to send messages to broader audiences,” the report said. The report describes hacktivists as politically motivated hackers. However, the overview notes that the research used to generate the report was gathered from open source intelligence and not compared with information in classified venues.

October 28, 2008 Posted by | General Technology, hackers, Social media, Web and Internet | Leave a Comment

Facebook funds 25 innovative apps

25 developers get $25,000 each from the fbFund

Two dozen software developers are $25,000 (£14,400) richer today, thanks to Facebook’s fbFund.

The programme aims to stimulate innovation by handing wodges of wonga to entrepreneurs creating exciting new apps for Facebook, or elsewhere on the web using Facebook Connect.

The 25 developers could spend their no-strings-attached money on takeway pizza and mint Star Wars figurines but then they’d miss the chance of a further $225,000 (£130,000), which will awarded to five of the best in December.

The applications are a varied bunch – you can see them all on Facebook here – but we have some favourites. BarTab allows you to send real drinks as gifts to your friend for just $1 (57p), as vouchers that are redeemable at local pubs, while Bottle Rocket lets you share your favourite wines with friends and receive personalised recommendations.

Not just booze

TrailBehind is a hiking app that promises collaborative maps, Wildfire will keep you to date with competitions and giveaways, and Newsbrane aims to simplify the process of simply keeping up with daily events.

Two educational apps should prove popular. Koofers is a student resource to share essays and old tests, rate teachers and institutions, but certainly not for copying homework, oh no. From the other side, Teach the People is educational platform where teachers can “monetize their knowledge” with lessons that are open to all.

The $10 fbFund was founded in 2007 and selected these applications from the over 600 submitted. From now through early November, each recipient will build and submit their final applications and create a video showcasing their work.

As round two kicks off, users will have the chance to try these applications, watch the videos and vote for their favourites. Final judging of round two will factor in user voting, as well as input from Facebook, and venture capitalists. Once round two closes in December, Facebook will announce five winners who will receive up to $225,000 in non-recourse grants.

Source: Techradar

October 16, 2008 Posted by | Social media, Web and Internet | Leave a Comment

PlayStation YouTube channel launched

Sony Computer Entertainment America (SCEA) has launched a PlayStation branded YouTube channel, to show off trailers and game footage to gamers.

PlayStation gamers will also be treated to tantalising content such as publisher and developer interviews, and have the opportunity to share and show-off their own user generated content.

PlayStation on YouTube shows off a bunch of new game videos for titles such as

SOCOM: US Navy Seals Confrontation and MotorStorm: Pacific Rift.

“The beauty of being able to use something like YouTube… is that we’re able to reach a much wider audience,” Miles Jacobson remarked to Gamesindustry.biz

Sony plans to extend the YouTube channel as a central marketing hub to stand alongside the hugely popular PlayStation blog and website.

Source: Techradar

October 15, 2008 Posted by | Gaming, PS3, Social media, Sony, Technologypublic, Web and Internet, youtube | Leave a Comment

Obama’s ads in Burnout video game

Video gamers who have recently played the racing game Burnout Paradise may find it offers more than a high-speed driving simulation: advertisements for Senator Barack Obama’s presidential campaign, above, have begun appearing in the game. Players of Burnout Paradise who are connected to the Internet are also connected to an in-game system that allows real-life sponsors to place advertisements on billboards and other surfaces in its digital world. Jeff Brown, vice president of communications at Electronic Arts, which publishes Burnout Paradise, said Mr. Obama’s campaign had purchased ads to run in the Xbox 360 version of the game, which he said is most popular among male players ages 16 to 30.

The EA representative said that the ads would appear in only 10 different states, most of them contested battleground states. Paradise City residents in Ohio, Florida, Iowa, Colorado, Indiana, Montana, North Carolina, New Mexico, Nevada, and Wisconsin are being targeted by the campaign. In the 2004 presidential election, all of those states except Wisconsin went to Republican incumbent George W. Bush. Mr. Brown said Senator John McCain’s campaign had not purchased in-game advertisements, but added, “There’s still three weeks before the election.”

October 15, 2008 Posted by | Gaming, Politics and Law, PS3, Social media, Softwares, Technologypublic, Web and Internet, Xbox360 | Leave a Comment

Zuckerberg: Facebook to further enable sharing

People increasingly comfortable with sharing personal info online, says Facebook CEO

A key part of Facebook’s focus for the future is to keep pace with its users’ increasing desire to share personal information, said Facebook CEO and founder Mark Zuckerberg, speaking at the Future of Web Apps conference in London.

“When we first started, people were relatively less comfortable sharing a lot of information. Early on there were a lot of questions, like ‘should I put my full name on Facebook?’ and ‘should I put my mobile phone number on Facebook?’, and a lot of what got people over that hump were privacy controls so they were sharing that information with just the people they wanted,” said Zuckerberg in an on-stage chat with conference host and organiser Ryan Carson.

“When there was only a little information that people could post, people would update their profile maybe once a month or every couple of months. Then we added things like photos and groups and the updates became more regular like once a week, once every couple of days, and now with status updates and all the different applications that people are using, the rate is increasing so much. Now most people probably update stuff on a daily basis.”

Zuckerberg believes sharing is growing exponentially: “One of the things that we have thought about at Facebook – we don’t have any conclusions on it yet – but an interesting historical analogy is Moore’s Law.” (The Law stated that the speed of processors would double every two years.) “And I wouldn’t be surprised, although there’s no definitive link yet, if something like that exists with the rate of sharing.”

Facebook’s recent redesign was in response to that idea, Zuckerberg revealed, and there’s more to come in future versions of Facebook: “Part of the redesign that we did was to reorganise the display of things to support the growth in sharing, and more and more parts of the site will start to be reorganised in terms of that.”

Source: Techradar

October 13, 2008 Posted by | General Technology, Politics and Law, Security and Protection, Social media, Softwares, Technologypublic, Web and Internet | Leave a Comment

Shufflebrain: The making of a social games company

For years, Amy Jo Kim has been a well-known and respected member of the video game design community, as well as the author of perhaps the best book ever written on building online community.

But for the most part, through years of working on other peoples’ projects–Ultima Online, The Sims, the virtual world There.com, Rock Band, and many others, as well as consulting for countless companies–Kim has played a supporting role.

That’s all set to change. Kim, along with her husband and consulting partner, Scott Kim, are in the midst of what might be their most ambitious project ever: Building their own game company from the ground up.

Their start-up, known as ShuffleBrain, plans to announce the public beta of its first effort, a Facebook game called PhotoGrab, in a matter of weeks. On the one hand, PhotoGrab is a puzzle game, tasking players with matching small snippets of photographs with the full pictures they’re taken from–and doing so against a clock that’s quickly counting down. The more accurate the placement and the more snippets you can match, the higher the score.

But PhotoGrab is also a social platform that is built around the idea of encouraging photographers to upload groups of their own pictures and make their own games from them.

So, for example, after playing for a little while with a few of the games already in the system, I uploaded five pictures I took last summer while visiting the Corvette factory in Bowling Green, Ky., on my CNET Road Trip 2008 project, and then spent a few minutes selecting small circular pieces of the photos for players of my game to identify.

I may have made it too hard, though: Once the game was ready, I tried playing it, and didn’t do too well. I chose elements of the photos that were too hard to identify on a time limit, but I did learn something in the process about what would make for a fun, yet challenging new PhotoGrab game.

The idea, says Amy Jo Kim, who’ll serve as ShuffleBrain’s CEO, is to bring an interactive social element to photographs, especially as more and more people take more and more pictures and post them online, and as people’s leisure time shrinks.

For Kim and her husband, both longtime game designers, making games that “are good for you” has been a goal for years.

“We like brain games, puzzle games, and I love music games,” Kim said. “We love those kind of games, and we think that those games are good for you…a positive force.”

As games like Nintendo’s Brain Age, which theoretically trains players’ brains by presenting them with a series of daily puzzles to solve, gained in popularity over the last few years, Kim said she and her husband began to get excited as they watched the ways their family and friends played games and spent what little time they had looking at family pictures.

“Games can bring you closer, and games are social,” Kim said. “It’s a brief blip in gaming history that games are single-player. Most games are social.”

For some time, investors had been approaching the Kims about starting their own social games company. These were largely people she had consulted for, or those who were acquainted with her work through other means.

So, knowing that they wanted to do something involving photographs, something that was social and interactive and fun, they set out to see what people were interested in.

“We took some seed money, and we talked to a lot of older people,” Kim said, “friends and family, about what they wanted, and saw that looking at pictures of their family was a really core activity….(We asked ourselves), how can we make that a richer, deeper, more fun experience? So we’re launching PhotoGrab.”

Any Facebook member will be able to play PhotoGrab whenever they want, as it will be populated with plenty of public games created by others. But people will also be able to play games in small social groups, where, for example, they are challenged with games made from friends’ or family members’ private photos. Similarly, friends and family members can try to outdo each others’ scores at the games, and try to build the best overall game rating.

Challenges: Scoring and rating
Kim said that one of the biggest challenges ShuffleBrain faced while creating PhotoGrab was designing a scoring system that would be challenging, yet which would reward players who do well without overly penalizing those who need improvement.

Further, because all the games are created by players, a significant hurdle–one that nearly tripped up the project–arose in developing a rating system based on games that have a wide range of difficulties.

In the early stages, Kim said, they incorporated a system that was essentially like simplified chess ratings: Players would start with a score of 1,000 and go up or down, depending on their performance each time they played a PhotoGrab game.

“It was a chicken and egg problem,” Kim said. “It doesn’t know if the game is hard or easy, and there’s not an accurate sense of skill (level).”

So the problem was that most people’s scores would go down from the get-go, a psychological barrier to playing more that the designers knew they had to overcome.

“You don’t want to see a new player come in and see their rating go down,” she said.

The team worked on the system, fixing it, tweaking it and trying to make it work.

But one night, just a few weeks ago and not long before the game was supposed to be finished, they realized it wasn’t working.

“One night,” Kim said, “it was 11 p.m., and we had put the kids to bed. It’s like 11 at night, and we’d been wrestling with the rating system. And we said, We have to throw it out and start fresh.”

The problem, she explained, was that the system was a mathematical algorithm based on the idea that the game would be the same each time, something that was pointedly not the case with PhotoGrab.

She said that at this point, they decided to give themselves two days to figure out if they could salvage the rating system–and thus, the game itself.

“We divided forces,” she recalled. “I said, I’m going to use all my skills at doing scenarios and player experience walk-throughs, all this stuff I’ve done for years and years to design great systems….What do I want the player to experience the first 10 or 15 plays?”

At the same time, Scott Kim was looking at the mathematics–the probability and the statistics–of the problem. “He’s a quant guy,” Amy Jo Kim said.

“What do we know, when do we know it?” she said. “How do we cope with a tremendous amount of uncertainty? Other systems have those properties, so Scott went out and looked at those systems. This was one of the most nerve-wracking experiences of my professional life, because (we had to ask) what if we can’t solve it?”

The problem was critical because the key to not just attracting players, but keeping them, was helping them find a way to feel that they were getting better in the ratings, yet still make it feel challenging.

Further, the more you play, the “steepness of how fast (your rating) rises drops off, just like every other MMO I’ve ever played,” she said.

As their self-imposed deadline approached, Scott Kim reported that he’d uncovered some predictive models based on calculus that helped solve the problem, and quickly, everyone on the development team played 20 games or so to test the new system.

Looking like it was working better, they took another day, invited five outsiders to test the system as well, and then “played and played and played.”

Finally, Kim said, “it felt right. And then we collapsed into a little puddle on the floor.”

Now, PhotoGrab is in the final stages of development, and Kim said ShuffleBrain hopes to launch it into public beta in October. And the young company is already at work on its second game, a memory game called WordStream that uses players’ Facebook and Twitter status updates.

“It’s Concentration meets Wheel of Fortune,” Kim said.

The similarity between PhotoGrab and WordStream–that the games are “engines” for players to create their own games–is precisely what ShuffleBrain is all about, Kim said.

“They’re engines of creation for other people,” she said. “They’re really a cross between games and Web 2.0.”

Ultimately, the idea behind ShuffleBrain’s games is that not only will individuals themselves play, but they’ll also issue challenges to their friends to play the games they’ve made, and even create their own contests using ShuffleBrain’s system.

“Individual games are interrelated on the back end,” Kim said.

ShuffleBrain, of course, is a business, and Kim said she hopes it will make money through a combination of microtransactions, short advertising, and premium services.

For now, however, the Kims are still wrapped up in the vagaries of building the company, and knowing that the rewards–or the penalties–are theirs alone.

“After being a consultant for years,” she said, “I really like having my butt on the line.”

Source: Cnet

September 28, 2008 Posted by | Cnet, Gaming, Social media, Softwares, Technologypublic, Web and Internet | Leave a Comment

Facebook has the Monday morning blues

For some of the legions of Facebook users eager to get on the site to see what their friends have been up to, play Scrabble or look at photos, Monday morning has not been the best of times.

That’s because some users of the popular social-networking site–though not all–have found themselves locked out due to some sort of Facebook-initiated downtime.

“Your account is temporarily unavailable due to site maintenance,” a message received by some users when they tried to log in said. “It should be available again within a few hours. We apologize for the inconvenience.”

Some are speculating that the outage may be due to Facebook’s recent redesign.

For its part, Facebook said later Monday that’s not the case.

“That is the error message that occurs when someone’s database is inaccessible,” Facebook spokesperson Barry Schnitt told CNET News by email Monday afternoon, after the problems had seemingly been resolved. “This can happen for a number of reasons. Most of them are related to hardware issues. Usually it is a per-user problem (not everyone will see that at the same time, maybe just a small handful of people) and has nothing to do with the redesign.”

Of course, some may scoff at those for whom not being able to use sites like Facebook for a short time is a big deal. But while it’s true that the world goes on even when Facebook, Twitter or MySpace are down, such maintenance work–especially when down in the middle of a weekday–can indeed be an inconvenience for people whose professional and/or social lives depend on them.

On the other hand, for such people, these outages put the focus on just how fragile our personal networks are and how much dependence many have on systems that can go down at any time

Source: Cnet

September 22, 2008 Posted by | Social media, Technologypublic, Web and Internet | Leave a Comment

   

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